The progression of technology is seemingly exponential, especially with regard to electronic gaming. In “The History & Future of Video Games,” a class consisting of three independent sessions on October 2, October 9, and October 23 at 3:30 p.m., teens are exposed to video games of the past and present in order to imagine the video games of the future. Each session is one hour in length and open to teens, no registration required. There is a limit of 10 gamers, with admission based on arrival time. In the final week we look at the history and future of FPS
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The History and Future of Video Games
Classes, Featured, Homepage, Library News, and Technology.
classes, computers, technology, teens, and video games.
classes, computers, technology, teens, and video games.